They won't help you very much and don't really serve you that well. All in all - the point streaks are not what you play the game for like in 2010. It can be shot down easily with a semi auto sniper. Meaning you have to do an offensive if you want to chain points towards your next streak other than resupply which only nets you 100 pts - Usually what I end up opting for though because the splash damage on the point streaks are abysmal ^^ you have to REALLY get a good hit on the enemy or they REALLY have to be bunched up to get multi kills. In this game though you can't chain your point streaks at all. There was even gentlemens agreements that once someone starts laying down you let them get to cruise missile before entering the spawn and making them flip/ sending down your own strikes. The top players basically learned how the spawns worked and would spawn kill to cruise missile.
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Comparing it to 2010: In 2010 the score chains were 'chained' to stronger score chains. I can definitely tell there is a lot of psychological warfare that goes hand in hand with it and I am not against any of that at all keeps things tense and keeps you thinking on your feet. I don't really like it atm - will probably play modes with it turned off most of the time - but it might warm up to me. So after killing someone I usually keep tight eyes on corners - sometimes people rush and it enables you to get the drop on them even though they should have had the drop on you. It will be the thing that gets you killed the most. Next I will address the "wall hack aura" that is cause for much controversy: This aura only appears in certain modes. No class is seemingly OP - it all boils down to the situation and what you like to play with. The specops ability to do the really hazy wallhack (with a 2 second delay) doesn't really help you do much other than lay down your point streaks and tell where the enemy is coming as a general direction. The ammo kicks like a mule though so you can't abuse it really. The pointmans ability has a single magazine of ammo that does more damage. Makes you slow as hell though and an easy target for the 1 hit kill headshots. It definitely helps you get 1 kill unscathed After taking any sort of damage you can't see and its better to just remove the mask though. The demoman has the mask that makes you a walking tank with double the health. also it makes you stand still for the easy counter snipe). The sniper has an auto spotting mechanism built into their bipod which is handy (but again if you are flanked you are dead. The heavy gunner has an unlimited ammo deployment that makes his LMG an ACTUAL lmg (unlike in battlefield 3 lol xD) if you get flanked you are screwed though. Long reload means if you miss you are dead and it has limited ammo that can't be refilled other than a squad resupply defense chain.
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Assault has a VERY hard to aim and shoot grenade that is a 1hit kill to the body. But then as I played the other classes I realized that all of the classes have some sort of OP ability. When I first started playing I though that the Spec ops wall hack was so overpowered. First thing I will address is the class system because it really feels like its one of the beefier more fleshed out aspects that will make it stand out from battlefield.
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MOH WARFIGHTER MULTIPLAYER PC SERIES
I've got over probably over 2000 hours invested battlefield as a series and have played it at a tournament level multiple times.
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I've played 300+ hours of MoH 2010 and was on the leaderboards. I've played 300+ hours of MoH Let me just start off by saying I'm an avid Battlefield player and I haven't played a Call of Duty since 4. Let me just start off by saying I'm an avid Battlefield player and I haven't played a Call of Duty since 4.